The tables have also been improved using the multiple roll syntax instead of multiple columns in the tables. The resulting stories created when generating items are much nicer formatted and separate the items more distinctly to identify each of them and their associated attributes. ![]() UPDATE (): After watching a couple of YouTube videos on using story templates and tables, I decided to make some improvements to the module. Enjoy! UPDATE (): Added supporting "Type B" Item tables. Please let me know if this needs improvement. It makes use of the FG table features that are now available in the FGC V2 ruleset thanks to the CoreRPG ruleset. ![]() Here's a Fantasy Grounds module that does that for the Rolemaster Classic V2 ruleset. If any of you GM's are like me, you may have created something like an Excel spreadsheet to generate random treasures based on the procedures described in Creatures & Treasures.
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